ANN: PlCard library and a sample "Pyramid" game
Karen at curlypaws.com
Tue Mar 1 04:23:03 EST 2005
Other than the fact that I'm not very good at card games - this seems to
work well on Mac OS X. The only problem I had was the selection of pairs to
match (or the King), it seems to need clicking twice sometimes. I'm not
sure if this is a bug on the Mac...
It looks really good - the cards are very nicely done.
On 1/3/05 12:38 am, "use-revolution-request at lists.runrev.com"
<use-revolution-request at lists.runrev.com> wrote:
> Message: 11
> Date: Mon, 28 Feb 2005 22:24:01 +0000
> From: Alex Tweedly <alex at tweedly.net>
> Subject: ANN: PlCard library and a smaple "Pyramid" game
> To: How to use Revolution <use-revolution at lists.runrev.com>
> Message-ID: <42239A01.6030800 at tweedly.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> PlCard is a library designed to support building card games (or Playing
> Card games, since "card" is so confusing in the context of Rev).
> It contains images for the cards themselves, and a number of functions
> and handlers to manipulate them.
> This is an ALPHA release (i.e. I haven't written the documentation yet
> :-) It's also only been tested on Windows (2000 and XP); I'd be
> particularly interested to hear whether and how it works on Mac or Unix.
> I haven't figured out the best way to handle libraries and applications
> in the context of RevOnline, so for now I have simply bundled the
> library into the sample game; later it will probably be available
> It's on RevOnline under Games / Pyramid or under username
> "alextweedly" / Pyramid
> In theory, the game is obvious and self-explanatory ..... let me know if
> it's not, or let me know of any problems. The basic rules for Pyramid
> can be found in almost any collection of Patience games - for example
> It's very simple - partly because I haven't yet decided whether to make
> scoring, high scores, player names, etc. part of the PlCard library or a
> separate one - so for now you just play without anything more in the way
> of a score than a simple running total.
> -- Alex.
> Alex Tweedly http://www.tweedly.net
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