TAOO

MisterX b.xavier at internet.lu
Thu Jun 30 10:14:31 EDT 2005


[resend]

Hi Marielle,

Interesting - i was quite amazed at the "directness" of that quote! You
could term TAOO a design pattern by definition using that defenition. 

But... Given the object-associative nature, it's hard to coin as just a
pattern since the associative and object approach are themselves a bit
different due to the RunRev environment. 

Another similarity is Templates (like in C++). But it's only a keyword and
the real definitions are quite different in C++ or TAOO. The principles
remain the same but the use differs.

In TAOO, classes are Types. Objects can be anything, but in general an
object is a data record among a group (type or template) of objects.

There's are classes and libraries just like in most languages and each has a
pattern and exceptions. One big difference is how Rev works since the
"objects" dont have to be programmed and this makes a lot of short-cuts
compared to other languages leaving lots more opportunities to leverage
higher functions (like for a table field).

Hope that clears that ;)

cheers
Xavier

> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com 
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of 
> Marielle Lange
> Sent: Wednesday, June 29, 2005 21:50
> To: use-revolution at lists.runrev.com
> Subject: TAOO
> 
> Xavier,
> 
> I finally got the time to read your paper on the TAOO...
> 
> What's the difference with Design Patterns?
> 
> "A pattern is a recurring solution to a standard problem. 
> When related patterns are woven together they form a 
> ``language'' that provides a process for the orderly 
> resolution of software development problems. Pattern 
> languages are not formal languages, but rather a collection 
> of interrelated patterns, though they do provide a vocabulary 
> for talking about a particular problem."
> 
> More at:
> http://www.cs.wustl.edu/~schmidt/tutorials-patterns.html
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