Seting an object's geometry by script
MisterX
b.xavier at internet.lu
Wed Jun 8 17:49:18 EDT 2005
Guys,
if you want all the rules of control's movement and geometry, including
window dragging, onehandler worded geometry behaviors for groups under a
tabmenu, animated stack resizing and auto theme part placement already
working then use the TAOO GIM library... why try rewriting the wheel?
GIM works for one or a list of objects, in all senses and even does layers
as a geometry dimention (available whenever someone needs it),
Anyway, you dont have to try, since it works for me and i see no reported
bugs...
just search GIM on monsieurX.com... and look at the forums for updates - the
last one wasn't written but most of the stacks were updated... little time
to do the release cicle...
cheers
Xavier
http://monsieurx.com
> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of
> Devin Asay
> Sent: Wednesday, June 08, 2005 23:25
> To: How to use Revolution
> Subject: Re: Seting an object's geometry by script
>
> On Jun 8, 2005, at 2:55 PM, Éric Miclo wrote:
>
> > Hello,
> >
> > Does someone know if there is a way to set an object's geometry by
> > script and where I can find some documentation to write the
> > corresponding scripts.
>
> Éric,
>
> Check out these properties that all objects have:
>
> the rect(angle)
> the loc(ation)
> the height
> the width
> the top
> the bottom
>
> This is not a complete list but should let you set almost any
> aspect of the object's size and location.
>
> For example:
> set the rect of fld "myField" to 100,100,400,300
>
> set the height of fld "myField" to 100
> set the top of fld "myField" to the bottom of btn "myButton" + 10
>
> HTH
> Devin
>
> Devin Asay
> Humanities Technology and Research Support Center Brigham
> Young University
>
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