Bouncy Updated for 2.6
Pat Trendler
ptrendler at bigpond.com
Tue Jun 7 05:25:46 EDT 2005
I have 20 or so Bouncies flying around the screen going pop, pop, ...
Nothing stops them. They're bouncing off one another. I've tried every key
combination I can think of, yes, including escape. So I am going to escape
for a couple of hours and hope they wear themselves out.
Of course I could give them the three finger salute - but where's the scary
fun in that.
Is this revenge for Intel.
Pat
(cross eyed and gone deaf - well, more so than usual)
patrend at bigpond.com
----- Original Message -----
From: "Geoff Canyon" <gcanyon at inspiredlogic.com>
To: "Use-Revolution" <use-revolution at lists.runrev.com>
Sent: Tuesday, June 07, 2005 5:36 PM
Subject: Bouncy Updated for 2.6
> I've updated the Bouncy stack with the Revolution graphic for 2.6. It now
> happily bounces around the screen with a deep mask. The engine handles it
> very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please
> let me know how it behaves on older hardware).
>
> Use this command in the message box in 2.6 to see it:
>
> go url "http://www.inspiredlogic.com/rev/bouncy2.rev"
>
> Make sure you select the browse tool, and then fling it!
>
> For those who don't remember, bouncy is a windowshaped stack that can be
> tossed around the screen. It bounces off the bottom and sides, and makes
> a noise when it does. There is gravity and a slight friction, so
> eventually it will slow and stop. The top of the screen is left open.
> With practice you can fling the window so high it will take many seconds
> to reappear on screen.
>
> I wrote the first iteration of bouncy while waiting for a plane. I didn't
> expect it to run too well, but it surprised me. Now it has surprised me
> again. Even with a deep mask on a roughly 200x700 pixel stack, it not
> only works smoothly, it works smoothly with twenty of those stacks going
> nuts on screen
>
> Features include (not all tested under 2.6, let me know if you hit
> issues):
>
> -- Grab and throw in any direction.
> -- Drag and drop wherever you like.
> -- Shift-drag to slingshot. Some people find it hard to throw bouncy.
> The answer is to hold down the shift key, click and drag bouncy. When you
> let go bouncy will slingshot quickly toward where you started dragging
> from.
> -- Option-click bouncy to create a clone of the stack. There is no limit
> to the number of copies you can create. As you create more and more they
> will eventually get jumpier as you throw them all, but twenty copies of
> bouncy all going at once works fine on my computer.
> -- Command-click to paint bouncy at random. Works better for changing a
> solid color to another solid color (it uses the paint bucket tool) so not
> so applicable any more.
> -- Drag an image file onto bouncy to set the image and shape. Accepts
> .png and .gif
> -- Drag a sound file onto bouncy to set the sound bouncy makes when it
> hits the wall. Accepts .wav and .aiff
> -- Hold down the Escape key to stop all copies of bouncy and position
> them on screen. NEW -- staggers them when it repositions them. They used
> to all pile at the same location.
> -- Command-C to copy bouncy's script. This is more for when bouncy is
> distributed as an application.
>
> Bouncy is a little under two hundred lines of code, reasonably clear and
> commented. I'd show it to my mother, anyway. ;-)
>
> If anyone wants bouncy as an app, let me know.
>
> Regards,
>
> Geoff Canyon
> Inspired Logic
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