Threaded anim GIFs?
Richard Gaskin
ambassador at fourthworld.com
Thu Jun 2 17:22:41 EDT 2005
Cubist at aol.com wrote:
> sez ambassador at fourthworld.com:
>
>>I've noticed that animated GIFs only animate while the engine is idle --
>>anyone know a trick to get them to continue animating while the engine
>>is busy with a script?
>>
>>I'd like to use an anim GIF as part of a progress dialog, but I imagine
>>the engine could do a more efficient job than my scripts of changing
>>frames if there was a built-in capability of doing so without having to
>>explicitely tell it each time.
>
> Stupid question: Is there any reason that something in this neighborhood
> would be unsuitable to your purpose?
>
> on AnimGif FrameNum
> if FrameNum = "" then put 1 into FrameNum
> set the frame of img "Fred" to FrameNum
> put 1 + (FrameNum mod (the number of frames in img "Fred")) into FrameNum
> send ("AnimGif" && FrameNum) to me in 100 milliseconds
> end AnimGif
When used in a repeat loop, the "send" will never be received until
after the loop is done. I can call it inside the loop, but it's just
overhead compared to the greater efficiency of Trevor's request to have
it in the engine.
When used outside of a repeat loop it'll work okay, but if we have 50 or
100 such GIFs (think games) it'll bog down relative to what the engine
could do for us.
--
Richard Gaskin
Fourth World Media Corporation
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