a maze-game stack?
Malte Brill
revolution at derbrill.de
Tue Jul 19 17:45:27 EDT 2005
Hi Nicolas,
>(oh! how I wish "arcadeEngine" had come out
>just a couple of weeks earlier!)
I had a hard time keeping me from posting that there´ll be something to
help soon. :-)
>As for the maze itelf, the only options I
>see are to "draw" the maze either with
>(a) a graphics application and then import
>it to the stack, or (b) RunRev's "create"
>command. I'd prefer option (b), since it'd
>allow a new maze to be created for each
>new game.
Perfectly doable within Rev. You have many options there. You could
make up the maze either from graphic objects or draw a few wall pieces
in a graphics editor, import them and make up a map from buttons using
the pieces as an icon. How would you like to create the maze? Randomly
(a bit hard) or from a set of template mazes?
>And as for the "bumped" algorithm, I'm
>hoping arcadeEngine's "collision" function
>will make things relatively simple.
A perfect job for ArcadeEngine.
If you need any assistance creating the game, we could discuss this in
the ArcadeEngine Forum
http://www.derbrill.com/arcadeengine/forum
or on list if the others do not mind.
Cheers,
Malte
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