highlight a button in standalone+.rev app
Richard Gaskin
ambassador at fourthworld.com
Fri Jul 1 06:21:17 EDT 2005
rev at armbase.com wrote:
> I'd like to have just one button injector and a system to customise the function
> of the button. What I envisage is a drop down list that enters a script into the
> button.
Have you considered using a custom property instead?
For example, one way to assign behaviors to objects is the define the
behavior in a frontScript, triggered by the actions you want to respond
to. A custom property in the target determines whether the custom
behavior is invoked, or the message is simply passed.
For your buttons:
set the uAction of btn 1 to "AutoBehavior"
In your frontScript:
on mouseUp
if the uAction of the target = "AutoBehavior" then
DoAutoBehavior --< your stuff here
else pass mouseUp
end mouseUp
If you want different actions you can add lots of options without making
it unreadable with a switch block rather than nested IFs:
on mouseUp
switch the uAction of the target
case "AutoBehavior"
DoAutoBehavior
break
--
case "AnotherBehavior"
DoAnotherBehavior
break
--
default
pass mouseUp
end switch
end mouseUp
As for the name of an unknown stack, usually topStack() will return what
you need. Here are the notes from the Transcript Dictionary entry for
the topStack function:
In most applications, the active window holds the current
document, and menu commands operate on the active window.
In Revolution, because of the ability to open stacks in
various modes, this is not necessarily the case.
Each open window has a mode associated with it. The
topStack is the frontmost stack with the lowest mode.
For example, an editable window has a mode of 1, and a
palette has a mode of 4. If several palettes and editable
windows are open, the topStack is the frontmost editable
stack, although palettes may be in front of it. If all
the editable windows are then closed, the frontmost
palette becomes the topStack, since there is now no
window with a lower mode.
--
Richard Gaskin
Managing Editor, revJournal
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