Revolution Hypercard cellophane color
Mark Schonewille
europe at ehug.info
Wed Jan 26 17:51:34 EST 2005
Hi Fred,
Sorry I'm so terribly late answering this question. You can
obtain the cellophane effect by blending objects in Rev.
Best,
Mark
FMoyer at aol.com wrote:
> Hi. I wish I could get Revolution's color to work the way Hypercard does.
> Hypercard's color is like cellophane, except for one really neat thing. In
> Hypercard, if you put a colored object on top of another colored object, that top
> object's color trumps everything underneath, and you don't get a muddy composite
> color as you would in the real world, or as you do in Revolution when using
> the admin ink. In Revolution, if 2 "admin"ed objects overlap, a 3rd muddy
> composite color is created. Is there any way to make Revolution behave like
> Hypercard, where:
> black pixels on any objects show through
> and
> the top colored object has precedence over any colored objects
> underneath.
>
> Thanks.
>
> Fred Moyer
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