Audio issues in Rev on Windows
MisterX
b.xavier at internet.lu
Fri Feb 4 14:26:03 EST 2005
Side note
if you read the first bytes of the sound file,
you get
RIFF:î
for a good sound file
or
RIFFk and
RIFFX for bad sound files!
Proof im computer cursed!
function isRevSavvyWAV filepath
try
open file filepath
read from file filepath for 5 chars
close file filepath
get it is "RIFF:"
catch wtf -- or rtfm if you prefer ;)
return wtf & cr & the result
finally
return it
end try
end isRevSavvyWAV
is that savvy programming or what?
It just got integrated into my new game...
Soon to be updated surely ;)
I wrote it without testing it!
It just looked groovy and ideal!
reivax
--
Monsieurx.com - gone testing his own medicine!
> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of MisterX
> Sent: Friday, February 04, 2005 19:08
> To: 'How to use Revolution'
> Subject: Audio issues in Rev on Windows
>
> Some of you already know that there is a problem playing wav
> files with RunRev on PCs if their bitrate is too low. No
> other program I've seen has the problem... Either you get
> nothing or an earfull of noise (Are these dangerous for my
> audio monitors?) if it's a bad bitrate...
>
> Does anyone know a way around this? Or a mass-files bitrate
> converter program?
>
> Please dont suggest QT...
>
> Another problem I found is that the audiovolume in rev just
> doesn't work like any other windows programs, it changes the
> volume of the system and not it's own... GRRRRR - This is a
> major bug that's gonna make PC users scream!
>
> Any solutions or bugzillas I should vote for?
>
> Cheers
> Xavier
>
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