Player Duration to hh:mm:ss
Bill Marriott
wjm at wjm.org
Mon Dec 19 18:14:36 EST 2005
Actually, if you note my examples, the omission of the third trunc was
intentional to allow for fractional seconds. You can always pass a trunc'ed
or rounded value if you like. :)
Bill
Garrett Hylltun wrote:
> Your player time convert works great except it was missing one thing, so
> here's a fixed version in case anyone else was going to use the same bit
> of code (there's a note between ---> and <--- that describes the changed
> code):
> put the trunc of (mySecondsTime - 3600 * myHours - 60 * myMinutes)
> into mySeconds
> -- ---> the above needed a "trunc" issued like further above <-------
I wrote earlier:
> Example:
>
> ConvertSeconds(60) returns "00:01:00"
> ConvertSeconds(121.5) returns "00:02:01.5"
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