Looking for suggestions/advice
Jeanne A. E. DeVoto
revolution at jaedworks.com
Thu Aug 11 15:32:31 EDT 2005
At 2:55 PM -0400 8/10/2005, Rodney Somerstein wrote:
>This application is going to require a scripting language. My
>understanding is that Transcript isn't a viable scripting language
>for this purpose (correct me if I'm wrong, please) because there are
>limits as to how much can be done on the fly from an imported script
>rather than one built into the stack. For example, I don't think
>that I can have a user write a script that could be imported as a
>module into a Revolution stack and executed without limiting that
>script to 10 lines. Since a game could have several hundred pieces
>including cards, game boards, scoring tracks, decks of cards, etc.
>that need to have rules set for them, how can I go about this?
Can you provide a built-in library of commands, functions, and
properties for game scripters? With this, your users could do
powerful things - say, change the color of all pieces, or set the
permissible moves for a piece - without having to use lengthy
scripts. Most of the scripting would already have been done for them.
(It would be quite a bit of work to write a library for game
scripters, but it has to be easier than trying to implement an entire
programming language for them.)
And I second Geoff's suggestion to get in touch with Kevin and
inquire about whether you can make special arrangements as to script
limits.
--
jeanne a. e. devoto ~ revolution at jaedworks.com
http://www.jaedworks.com
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