opengl

MisterX b.xavier at internet.lu
Sat Apr 9 20:18:56 EDT 2005


Ed,

> Hello: I'm trying the 2.5.1 revolution and want to know  if 
> there is a way to use opengl in a stack for display 3d, 
> multiplatform of course.
 
Canon Oye!

We all want openGL, we're all voting for that bugzilla suggestion (si senor!
pero donde se fue?), we all love you for posting that mail, one more to the
list! ;)

Scripteable polygons or 3D bezier meshes would be cool too with shading and
multiple light objects - plugins a la wazoo, realtime shading, doom
scenarios walkthrough and all ;)

Meanwhile, you can use some cool tricks like Alejandro's 3D objects or there
was a nice mesh animation out there but forgot who brought it out... You're
best best is creating animations prior or along the stack's program.
Quicktime is the easiest to implement and it's cross-platform with opengl
importing along the way somewhere (adobe 3d, strata, etc...). 

I just do 3D in 2D moires for the moment... But I noticed a few excellent
multiplaform 3D renderers on open/sourceforge.org. Blender (ggl it) is weird
but does it all with truely jedi quality and seemingly free open source.
Pre-render and play later in your stack is how the Mist legend started! A
common interactive alternative solution... Manga style animations are also
possible with graphic backgrounds... Who remembers Cosmic Osmo? Vectors you
need to render yourself but I think you got more power than a Vector arcade
game there!

So what do you want to do?

cheers
Xavier 
http://monsieurx.com/runrev




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