ANN Nine Ball with Spin (English)
Jim Hurley
jhurley at infostations.com
Fri Apr 1 12:28:25 EST 2005
I couldn't resist adding spin (English) to Nine Ball.
There are some things you can't do without it. For example there are
occasions when you can't sink a ball without scratching--unless you
can put spin on the cue ball. It is also needed on occasion to
position the cue ball for the next shot.
The spin had ramifications in so many areas. I think I caught them
all, but there may be some hangover. (The last thing I checked was
the cue ball striking the cushion with right spin. After it hit the
cushion ALL the other balls began to move. Run Rev has this nasty
habit of literally interpreting the code instead of what you meant.
I fixed this, but other problems may be lurking.)
Instructions for using spin are in the "Instructions" window.
Basically, use the arrow keys to add a short red arrow to the end of
the velocity vector. The magnitude and direction of the red arrow
defines the magnitude and direction of the spin to be added to the
velocity.
So I hope this works:
go url "http://home.infostations.net/jhurley/NineBallWithSpin.rev"
I have taken the liberty of including Scott Rossi's wonderful graphics.
Jim
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