use-revolution Digest, Vol 13, Issue 38
jperryl at ecs.fullerton.edu
Sun Oct 17 20:28:09 CDT 2004
Well, you could use soundChannels... but, oops, that's a Hypercard thingy,
Ummm, I don't think I've ever seen a good reason why this couldn't be done
in Revolution other than it isn't. The traditional explanation from I
think Scott Raney was something to the effect that it wasn't possible
because PCs use so many different sound cards. But, then, how is it that
PC games seem to support multiple simultaneous sounds?
Is it possible in Director or Flash, anyone?
On Sun, 17 Oct 2004, DJ Grumble wrote:
> Is there any way I can trigger multiple sounds at once using revolution? I
> need them to start at exactly the same time with no delay, as I am trying to
> build a music sequencer. The more at once the better. I have tried using
> players but I often get a delay. Someone was telling me I could preload
> sounds into Revolution so this wouldn't occur, any ideas?
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