Runtime Revolution Reprezent

william griffin bill at igame3d.com
Mon Nov 22 05:57:41 EST 2004


iDevGames the Mac independent game development website has finally
carved a little niche for what they are calling "Alternative IDE's" in 
their forums.
Finally RunRev game devs have a small island in the Mac world.

I've started a thread there to just to kick things off.
And I invite fellow RunRev Game Development  types to come
down to the party and say "Hello", post some links to your works, and
educate the masses.

Here's the link.
http://www.idevgames.com/forum/showthread.php?t=7781

Maybe we can convince some of these C/C++/obj-c types to write some
killer externals for fast game play and collision detection.

Folks on other platforms don't be shy, if you are interested in game 
making with Rev,
this place holds great potential.

I'll stand in the spotlight as example.
In 2001 I entered that place, with no coding knowledge and said
"wouldn't it be great if there was a cool game development application 
that anyone could use,
and it could make all kinds of games, preferably 3D" I got flamed by 
some guy that works for Activision,
who said "it will never happen" but I fought tooth and nail for my 
belief (you know me).

Well a week or two later i saw a post from  a high school kid named 
Tobi that said: "Check out my engine"
and the rest is iGame3D History!

Come make your own story. Who knows what great things might happen?

Mr Bill
Team iGame3D

PS: thanks for all the Applescript feedback, now if I can just get back 
to my stack, I'll let you know how it turns out.



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