curry at pair.com
Fri May 7 23:58:42 CDT 2004
I've seen this conversation replay for years on different lists. OK,
maybe we should have a bot that scans mailing lists and if the term
"screen resolution" comes up, e-mails "Aaaahh! No! Life as we know it
will cease to exist!"
Seriously, like most stuff, it depends. Indeed, it could be
problematic if used with total abandon. On the other hand, it is
common and even the norm for some types of games, although more for
PC than for Mac. So, there are two sides here, and it could be just
as illogical to ignore the context and have a blanket anti-switching
agenda as it is to ignore user and interface considerations and abuse
the feature. If the feature is abused then nature will probably take
its course and users will make their discomfort known and the
developer will have to adjust.
I am not using switching for any current work but if I did, no need
to feel guilty; I think the solution for how to do it humanely is
extremely simple. Just default to no switching and let the user
choose to turn it on, through options and also perhaps by asking them
whether they want to do it the first time they run the game. Then the
user makes the choice with their own preference and responsibility.
You offer an extra option for the user's enjoyment if they want it
and the peace of mind not to use it if they don't. Some users would
hate it and some would love it. So let them decide and maybe they
will all love your software.
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