iGame3D Status 062204 (Long detailed reply)
kevin at runrev.com
Wed Jun 23 19:50:51 CDT 2004
On 23/6/04 12:42 am, william griffin <bill at igame3d.com> wrote:
> I'm sorry Mr Miller, but that claim is in contradiction with
> the evidence provided above and my extensive correspondence archives.
> I've provided stacks, bug reports, screen shots, and as detailed
> descriptions as I possibly could.
> Somewhere in the mad rush of day to day Runtime operations I got lost
> in the shuffle.
I remember specifically assigning an engineer to your bug, and a member of
our team contacting you, they did not receive a reply.
You are doing something which we expressly document as not supported.
That documentation not withstanding, you are also using Revolution 2.1.2. I
note this bug is fixed in 2.2.
I'd be happy to continue to discuss ways we can help get your project back
on track, off list.
Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
Runtime Revolution - User-Centric Development Tools
More information about the use-livecode