2.5 cursor change

Judy Perry jperryl at ecs.fullerton.edu
Fri Jul 30 21:44:39 CDT 2004


Yeah, sorry... my mind was thinking more about the tools palette.

But this has me thinking as a teacher of game dev -- what cursor to use,
then, to indicate 'magic' or clickable areas?  Come to think of it, even
browsers use the 'Mickey' hand to indicate clickability... maybe going
back to the HC model?

Judy

On Fri, 30 Jul 2004, Troy Rollins wrote:

>
> On Jul 30, 2004, at 8:09 PM, Judy Perry wrote:
>
> > Yeah... but.. the hand's more obvious as to its function.  With two
> > arrows
> > that differ only ever so slightly in appearance but markedly in action,
> > 'twould be better, methinks, to have a markedly different appearance so
> > that the user doesn't have to do the mouseover hover to figure out
> > which
> > is which and does what.
>
> ;-)
>
> Well, I can't say I've experienced that problem, but now I'm wondering
> - are we talking about the icon which gets used in the tools palette,
> or the actual mouse cursor which is used in the two modes?
>
> The icon in the palette, I have no real preference... it could be a
> happy face for all I care. The mickey hand cursor is what I've never
> liked. I believe the arrow tool as a cursor is more appropriate when
> browsing, as that is how ("real") applications which are not otherwise
> fiddling with the cursor actually work.
> --
> Troy
> RPSystems, Ltd.
> http://www.rpsystems.net
>
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