The 2.5 debugger
SimPLsol at aol.com
SimPLsol at aol.com
Wed Jul 21 19:25:41 EDT 2004
Obviously the two commands that are the most important are Step Into and
Abort.
Space and Option Space are utterly unintuitive. Command Period is also
unintuitive but at least it is traditional.
A GUI where you have to go to the documentation (or get emails from the CEO -
by the way, Thank You, Kevin) for simple things like shortcuts is not good
use of a GUI.
Command I, Command T, and Command A are easy to remember because they relate
to the action described by the button. I don't like Command R only because the
button says Step Into; if the button was labeled Run, then Command R would be
fine - but Step Into seems to describe the required action better.
As for Command I being used for Get Info and Command A being used for Select
All, neither of those actions would ever be required in the debugger. There is
a long history of Command Keys providing different shortcuts in different
situations - how else could we run a modern graphics program with only 26
shortcuts (half of which are already appropriated by the OS)?
I agree that Command Keys should be unique if possible, especially in
situations where one might also be expecting the traditional action from the Command
Key, but this is not the situation when debugging.
Please reconsider this before shipping the final 2.5.
Paul Looney
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