help with speedy graphics
scott at tactilemedia.com
Tue Jul 13 20:42:56 CDT 2004
Recently, "Richard Gaskin" wrote:
>>>> The script (see below) uses (tries to use) templateGraphic to set the
>>>> size and colour, but this doesn't seem to have any effect. It also
>>>> uses lockscreen - but I see each rectangle being drawn one-by-one - I
>>>> had expected that with lockscreen set, I would see nothing until all
>>>> the rectangles were drawn and lockscreen was set false again.
>>> It may be the IDE getting in the way, adjusting those properties on
>>> newGraphic. Adding "lock messages" before the loop seems to take care
>>> of it.
>>> As for the lockscreen issue, I believe that's a known bug in the IDE;
>>> you should not see that in a standalone or if the IDE is suspended.
>> Cool - thanks.
>> Adding the lock messages made this script OK - all the rectangles appear
>> at the same time; but the clean-up script that deletes all these
>> graphics when I'm done with them is problematic, even with lock screen
>> and lock messages. Suspending the dev tools makes it faster - but it
>> still does the rectangles one at a time.
>> But even with this improvement, it's un-usably slow.
> It's pretty fast here, but I'm using a different IDE.
> But here's a tip I got from Geoff Canyon: you could use one polygon
> object, setting the points in script. If you have blank lines in a set
> of polygon points the resulting object will have discontiguous regions.
This won't work if the desired goal is to be able to colorize the graphics
with different colors. Using a single polygon will be just that: a single
polygon that is only capable of being drawn in one color at a time.
IMO, 5 to 10,000 objects is a lot -- maybe too many to be manipulated
quickly on all but the fastest systems. Is there some way you could reduce
the number of graphics, or look at a different way to construct your
Tactile Media, Development & Design
E: scott at tactilemedia.com
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