A bit stuck on creating a new image
jbv
jbv.silences at Club-Internet.fr
Sun Jan 25 07:38:43 EST 2004
Doug,
the 1st question that comes to my mind is : why do you feel the need to use
base64encode before sending before sending the data over a socket ?
I remember doing something similar last year (a client standalone was sending
imagedata to a CGI script for realtime update of web pages) and I don't
remember encoding the imagedata before sending it...
Am I missing something ?
Thanks,
JB
> I am sending the imageData, height, width and name of an imported paint
> image over a socket.
>
> Before sending the data I am using base64encode, and before recreating the
> image on the other side I am using the base64decode of the data to set the
> imageData property and also setting the height and width and name properties
> of the templateImage before creating the image.
>
> But the image comes out all scrambled in the top-left corner of the
> receiving stack in the wrong size.
>
> I tried both preserving the lfs in the base64 data and also stripping the
> linefeeds, but the result is the same in both cases.
>
> I've triple-checked the char count of the number of chars of the imageData
> and the number of chars of the base64 data on both sides, before and after
> encoding and decoding and everything matches.
>
> Are there some other properties I need to be preserving besides the
> imageData, width and height of the image object in order to get it right?
>
> Thanks,
>
> doug
>
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