Porting from MacOSX to Windows

Graham Samuel livfoss at blueyonder.co.uk
Wed Jan 21 19:29:40 EST 2004


On Wed, 21 Jan 2004 21:50:16 +0000, Frank Leahy <frank at backtalk.com> wrote:
>[...]
>My questions are this:
>
>1. Has anyone ported their product to Windows, and is there an FAQ
somewhere that lists all the little gotchas?
>
>2. How does one debug both a Mac and Windows version if you only have a
>Mac license?  I can't imagine shelling out another $299 for the Windows
>version (or $700 for the Enterprise version) just so I can do final
>debugging and testing.  As it is currently, one has to rebuild the app
>over and over again to debug it, which sounds like a recipe for banging
>my head on the keyboard in the next month or so.
>
>Finally, has anyone at Revolution considered allowing licensed users of
>one version the ability to use the other versions, but only for
>development purposes?  For example, stacks could be edited and saved,
>but one couldn't build an application on the non-primary-platform
>version.

Don't know a FAQ, although there is help buried in the docs. No 
substitute for trying it out IMHO - I mean testing on all platforms 
you plan to deploy to (this includes not only MacOS 9.x and OSX but 
also several flavours of Windows). In fact I did start my own journey 
with Revolution by recreating something I'd developed for Mac only 
(using SuperCard), and it was not particularly tough making it work 
in Windows - and now I consider myself to be primarily a Revolution 
developer, I swap platforms all the time (only PC and Mac, as I have 
no Unix users) and don't really think of a particular platform being 
the 'native' or 'superior' one. It helps that I work in two 
locations, one where the PC is the best machine, the other where it's 
a Mac.

I'm sorry but if you're serious about cross-platform development I 
think you have to go Enterprise. The price made me suck my teeth too, 
but somehow I got used to it. I just hope this year's revenue will 
justify next year's licence fee...

Graham

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          Graham Samuel / The Living Fossil Co. / UK & France


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