Uh... yet Game Programming... or Is there a way to build tilemap graphics in Rev?
Alex Rice
alex at mindlube.com
Mon Jan 12 13:06:05 EST 2004
On Jan 12, 2004, at 10:47 AM, Richard Gaskin wrote:
> In my tests here I've found that for operations involving sequential
> access
> of all items in a list/elements in an array, stepping the rough each
> line is
> about 20% faster than stepping through each array element.
Thanks it's good to know that
> But for random access arrays are several times faster than line chunks.
This makes sense- I think Rev's arrays are really what's called in
other programming languages: hashtable or dictionary or shelve.
Alex Rice <alex at mindlube.com> | Mindlube Software |
<http://mindlube.com>
what a waste of thumbs that are opposable
to make machines that are disposable -Ani DiFranco
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