Real time voice transmission

Dar Scott dsc at swcp.com
Fri Jan 9 18:34:48 EST 2004


On Friday, January 9, 2004, at 10:43 AM, Kirby Glad wrote:

> What if you had an internet game and you wanted participants to be 
> able to
> talk to each other by voice over T1.  It would not have to be the 
> quality of
> full VOIP.  It could even be simplex rather than duplex.  This problem
> should be similar to broadcasting a web camera output, except you just 
> want
> to send to a specific IP address.
>
> How could you do this using Rev?

Unless you use some outside service, some form of sockets communication 
should work.  If there are several games listening to the sound, then 
multicast would be great, but that is not supported in Revolution.

Right now record and play are to files.  That would create a delay and 
might not work well.  It would be nice if sound input and output (as 
well as MIDI) could be open as a stream, in a manner much as sockets 
are used.

I heard somebody mention connecting a player object to a QT stream.  I 
don't know if that works well and even if it does, you still have the 
problem of setting up a server.

Maybe there are external apps that can do this that can be controlled 
from within a Revolution application.

And then there are externals...

Dar Scott





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