Uh... yet Game Programming... or Is there a way to buildtilemap graphics in
Scott Rossi
scott at tactilemedia.com
Fri Jan 9 05:52:39 EST 2004
As a follow up to the game development discussion, you can take a look at a
small demo stack that illustrates the use of tiled buttons in a grid which
reference common images. As stated earlier, the main benefit of this
technique is low memory overhead needed for displaying a large image area.
Paste the following in your message box:
go url "http://www.tactilemedia.com/download/tiletest.rev"
I believe several folks on the list have already built some tiled
environments. They may offer some additional guidance.
Regards,
Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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E: scott at tactilemedia.com
W: http://www.tactilemedia.com
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