Uh... yet Game Programming... or Is there a way to build tilemap graphics in Rev?
Dar Scott
dsc at swcp.com
Fri Jan 9 02:17:28 EST 2004
On Thursday, January 8, 2004, at 11:52 PM, Alex Rice wrote:
> Dar- why would you use a button instead of an image, if there is only
> 1 instance of a particular tile? Just curious about game dev
> advantages of buttons, other than the ability to kind of clone an
> image by referencing it.
I was thinking of multiple instances for background. I (some time ago)
saw Cold Stone (or something) and it was big on tiling little pictures
to made a big world.
A Myst or Manhole game might be fun, too. Different style.
Dar Scott
More information about the use-livecode
mailing list