Dual port video card
Ops
ops at myesa.com
Thu Jan 1 14:58:58 EST 2004
*very* nice and complete....I thank you sir!!!
----- Original Message -----
From: "Dar Scott" <dsc at swcp.com>
To: "How to use Revolution" <use-revolution at lists.runrev.com>
Sent: Thursday, January 01, 2004 1:13 PM
Subject: Re: Dual port video card
>
> On Thursday, January 1, 2004, at 11:49 AM, Ops wrote:
>
> > Thank you!! ...you know, now that you've all "clued me in"...when I
> > *did*
> > have limited time with this machine, I'm thinking that I saw the video
> > "setup" as one "double-wide" monitor...it showed 2 "screens" side by
> > side....I'll bet that's the case and simply adjusting the loc of my
> > stacks
> > will get the job done!!
>
> Sorry, I didn't respond the first time. I didn't realize you meant a
> desktop monitor; I thought you were making movies or something. I
> didn't even realize you were using Windows. I should have seen the
> backslashes. Sorry. I'm glad you were persistent.
>
> I think others have covered most of what you need. I'll add this:
>
> Put your controls as much as possible on the primary monitor. Tooltips
> and some menus and the such do not work correctly on the second monitor.
>
> If you need to develop without the two monitors, have a development
> mode in which you put put the stacks into dressed windows within the
> primary monitor with scrollbars. In the delivery mode, they lose the
> scrollbars and window dressing and are placed where they should be.
> Make sure you can switch modes. Plan on some time to fiddle with this
> on the two-monitor system. There might be some surprises. If your
> development resolution is greater than the delivery 2-monitor
> resolution, then you need not fool with setting up scrollbars--I use
> this method.
>
> In some apps, the primary monitor is "computerish" and can have a
> normal window. In that case, it does not need to fill the screen. I
> usually put the start bar on the left of the desktop in that case.
>
> Dar Scott
>
>
>
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