dsc at swcp.com
Fri Feb 6 17:57:04 CST 2004
On Friday, February 6, 2004, at 04:38 PM, Scott Rossi wrote:
> Do I even need to worry about the private addresses?
> Should the game
> clients simply target the public IP address of the opposing player?
> Do I
> need to instruct players that their routers should direct all port 80
> messages to their "game" system or will the router automatically
> port 80 messages to all machines on the local network?
Each player will point the game to a server. The server might manage
one ongoing game instance or manage games. The player's game will id
itself when it connects, maybe it can log in. The id would be
something unique to the player or game instance. Perhaps it can be set
up in the usual "provide a user name and password". Once set up, the
game preferences remembers. It uses this each time it connects.
How do I send a message to game instance x? By the name of x through
So now all these IP address problems go away.
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