use-revolution Digest, Vol 11, Issue 62
Marian Petrides
mpetrides at earthlink.net
Sat Aug 14 10:22:10 EDT 2004
I agree. I have always contended that adventure games are more than
toys, for they teach the scientific method: try something, if it
doesn't work, modify a variable and try again. Yet, from the student's
perspective it feels like play. Isn't that what learning SHOULD be:
FUN?
On Aug 14, 2004, at 10:09 AM, Mark Greenberg wrote:
> For about 7 years my students have been using computers to learn
> through games that I have designed, and they have made presentations
> that include variable dependent animation.
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