use-revolution Digest, Vol 11, Issue 62

Marian Petrides mpetrides at earthlink.net
Sat Aug 14 10:22:10 EDT 2004


I agree.  I have always contended that adventure games are more than 
toys, for they teach the scientific method:  try something, if it 
doesn't work, modify a variable and try again.  Yet, from the student's 
perspective it feels like play.  Isn't that what learning SHOULD be: 
FUN?


On Aug 14, 2004, at 10:09 AM, Mark Greenberg wrote:

> For about 7 years my students have been using computers to learn 
> through games that I have designed, and they have made presentations 
> that include variable dependent animation.



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