use-revolution Digest, Vol 11, Issue 62
markgreenberg at cox.net
Sat Aug 14 10:09:07 EDT 2004
On Friday, August 13, 2004, at 11:23 PM, Erik Hansen wrote:
> many "get" the concept of a sine wave only
> after seeing a visual representation.
> maybe the profs should talk to the game writers?
I usually don't pipe up in this list, feeling somewhat like a meerkat
among lions and elephants, but now we're talking about my field.
As much money as we pour into school computers in the US, you'd think
we'd use them for more than just typing, keeping grades, and Internet
research. The problem is that kids (who play video games) and
programmers can see the possibilities like variable-dependent animation
and game-like user interaction. The vast majority of teachers think of
computers as business machines with tools like spreadsheets, databases,
and word processors.
For about 7 years my students have been using computers to learn
through games that I have designed, and they have made presentations
that include variable dependent animation. For instance, one student
made a stack that painted a picture randomly in one of a dozen color
schemes and the player had to click on the type of color scheme.
Another made a graph under the normal curve (for Stat class) that
animated according to three different variables, all entered by the
user. There are scores more.
One interesting site that advances the view of using video-game
metaphor as an educational design for programming is
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