Pros and cons of where to store image data
Richard Gaskin
ambassador at fourthworld.com
Wed Sep 17 08:01:59 EDT 2003
peter9.smith at ps.ge.com wrote:
> Thanks for the helpful responses on this. My potential aim is to do a
> simple non-commercial Myst style game. As you move between the rooms of the
> game the game needs to load up the images for the room being moved into, and
> unload images for some other room based on a caching algorithm. My current
> thinking is to have each room as its own stack embedding the images into
> them. Room state will be maintained in a central stack.
I think a graphics-heavy app a la Myst would be a good candidate for the
memory conservation benefits of referencing images rather than embedding
them. Then your caching is automatically done for you, so you can spend
that coding time crafting cool puzzles. :)
--
Richard Gaskin
Fourth World Media Corporation
Developer of WebMerge: Publish any database on any Web site
___________________________________________________________
Ambassador at FourthWorld.com http://www.FourthWorld.com
Tel: 323-225-3717 AIM: FourthWorldInc
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