Building and cursor Problem

Pierre Bernaert pierre.bernaert at
Sun Nov 9 18:56:17 EST 2003

Hi Scott,

The problem is the reverse, I want as I could expect to have the IBeam 
cursor when going over the field I can type into. I think this is a 
normal behavior for fields that can be modified.
In other words why, after building when entering the cursor into the 
card (Outside the field) have I the busy cursor although no script 
should be running ?
And why although a MouseEntrer's script in the field setting the 
lockCusor to true and a set cursor to IBeam I don't get the IBeam 
Cursor and stay with a non spinning busy cursor ?



Le dimanche, 9 nov 2003, à 23:32 Europe/Paris, Scott Rossi a écrit :

> On 11/9/03 2:07 PM, "Pierre Bernaert" <pierre.bernaert at> wrote:
>> Building a standalone or files gives a weird result when using them:
>> Although giving the possibility to type into fields correctly the
>> pointer appears OK into the field , but  the cursor stays always the
>> same: the  busy cursor (The spinning balloon).
>> When into the field or on the card it doesn't spin it makes an eighth
>> of a spin when entering the field and an other eighth when leaving the
>> field or going from stack to substack or back.
>> I included into the distribution "Cursors" and image and pattern
>> libraries as well as the standard Icons.
>> Having added a script "On mouseEnter "  setting lockscreen to true and
>> set cursor to IBeam with an "On MouseLeave" didn't change anything.
>> What else could I have missed ?
> To change the cursor to a different image and maintain it, you need to 
> set
> the lockCursor to true:
>   set lockCursor to true
>   set cursor to watch
> To use the "busy" cursor (spinning ball) you need to repeatedly call 
> "set
> cursor to busy" within a loop or similar repeating construct to make 
> the
> continually spin.
>   put 0 into X
>   set lockCursor to true
>   repeat while X < 10
>     set cursor to busy
>     add 1 to X
>     wait 10
>   end repeat
>   set lockCursor to false
> Regards,
> Scott Rossi
> Creative Director
> Tactile Media, Multimedia & Design
> -----
> E: scott at
> W:
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