Building and cursor Problem
Pierre Bernaert
pierre.bernaert at mac.com
Sun Nov 9 18:56:17 EST 2003
Hi Scott,
The problem is the reverse, I want as I could expect to have the IBeam
cursor when going over the field I can type into. I think this is a
normal behavior for fields that can be modified.
In other words why, after building when entering the cursor into the
card (Outside the field) have I the busy cursor although no script
should be running ?
And why although a MouseEntrer's script in the field setting the
lockCusor to true and a set cursor to IBeam I don't get the IBeam
Cursor and stay with a non spinning busy cursor ?
Thanks
Pierre
Le dimanche, 9 nov 2003, à 23:32 Europe/Paris, Scott Rossi a écrit :
> On 11/9/03 2:07 PM, "Pierre Bernaert" <pierre.bernaert at mac.com> wrote:
>
>> Building a standalone or files gives a weird result when using them:
>>
>> Although giving the possibility to type into fields correctly the
>> pointer appears OK into the field , but the cursor stays always the
>> same: the busy cursor (The spinning balloon).
>> When into the field or on the card it doesn't spin it makes an eighth
>> of a spin when entering the field and an other eighth when leaving the
>> field or going from stack to substack or back.
>>
>> I included into the distribution "Cursors" and image and pattern
>> libraries as well as the standard Icons.
>> Having added a script "On mouseEnter " setting lockscreen to true and
>> set cursor to IBeam with an "On MouseLeave" didn't change anything.
>>
>> What else could I have missed ?
>
> To change the cursor to a different image and maintain it, you need to
> set
> the lockCursor to true:
>
> set lockCursor to true
> set cursor to watch
>
> To use the "busy" cursor (spinning ball) you need to repeatedly call
> "set
> cursor to busy" within a loop or similar repeating construct to make
> the
> continually spin.
>
> put 0 into X
> set lockCursor to true
> repeat while X < 10
> set cursor to busy
> add 1 to X
> wait 10
> end repeat
> set lockCursor to false
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, Multimedia & Design
> -----
> E: scott at tactilemedia.com
> W: http://www.tactilemedia.com
>
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