Flash/QTdebug/ActiveX
Bradley Borch
brad at activadesign.com
Wed Mar 19 13:38:03 EST 2003
> FYI and FWIW: we've used QuickTime to handle Flash in our shell, with
> DebugStr for callbacks, using QT5/Flash 4. Never had any problems
> with it.
Did you use LiveStage to create the DebugStr hooks? That's a lot of $$
for just that feature. I'd love to find a way around that.
>
> Just curious, what would be the benefit of running Flash natively
> within
> Rev? You can build a standalone Flash projector so you can already
> build
> Flash applications.
>
> Personally, I would rather see Rev updated with some of Flash's
> features:
> text and graphic antialiasing, draw object transparency, multichannel
> sound
> (not using QT), rotatable text, etc. Why use two separate tools to
> get the
> job done when you could use one?
I do a lot of multimedia for presentations/education. Flash is great at
these, with anti-aliasing, a timeline, etc. So, for example, I can
create a dozen or so animations as standalone modules. The beauty of
this is that these modules can be much smaller than QuickTime video,
using the compression of Flash, and they can be embedded in a web page
or, with a few tweaks for less compression/higher quality, included in
a Director project on CD.
However, I really dislike Director and think it's terribly clumsy. Most
of pro developers use very little of the timeline capabilities of
Director for most projects, as they wind up being very card-like. The
way it's done is to create a script in Director that says "go the
frame", essentially telling Director to stand still. Most of the
control comes through swapping media, using Lingo.
The point is that if I could get the same functionality out of Rev, I'd
be very happy. Happy to leave Macromedia's $800 upgrades behind. Happy
to gain a new, intuitive development environment with commands that
make my life easier (the replaceText?? command in Rev requires a loop
and five lines in Director to complete the same thing, e.g.) Don't get
me wrong, I'd love to see the same features in Rev, but the modularity
of the Flash anims is what makes it work for me.
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