Flash/QTdebug/ActiveX

Bradley Borch brad at activadesign.com
Wed Mar 19 13:38:03 EST 2003


> FYI and FWIW: we've used QuickTime to handle Flash in our shell, with
> DebugStr for callbacks, using QT5/Flash 4.  Never had any problems 
> with it.

Did you use LiveStage to create the DebugStr hooks? That's a lot of $$ 
for just that feature. I'd love to find a way around that.
>
> Just curious, what would be the benefit of running Flash natively 
> within
> Rev?  You can build a standalone Flash projector so you can already 
> build
> Flash applications.
>
> Personally, I would rather see Rev updated with some of Flash's 
> features:
> text and graphic antialiasing, draw object transparency, multichannel 
> sound
> (not using QT), rotatable text, etc.  Why use two separate tools to 
> get the
> job done when you could use one?

I do a lot of multimedia for presentations/education. Flash is great at 
these, with anti-aliasing, a timeline, etc. So, for example, I can 
create a dozen or so animations as standalone modules. The beauty of 
this is that these modules can be much smaller than QuickTime video, 
using the compression of Flash, and they can be embedded in a web page 
or, with a few tweaks for less compression/higher quality, included in 
a Director project on CD.

However, I really dislike Director and think it's terribly clumsy. Most 
of pro developers use very little of the timeline capabilities of 
Director for most projects, as they wind up being very card-like. The 
way it's done is to create a script in Director that says "go the 
frame", essentially telling Director to stand still. Most of the 
control comes through swapping media, using Lingo.

The point is that if I could get the same functionality out of Rev, I'd 
be very happy. Happy to leave Macromedia's $800 upgrades behind. Happy 
to gain a new, intuitive development environment with commands that 
make my life easier (the replaceText?? command in Rev requires a loop 
and five lines in Director to complete the same thing, e.g.) Don't get 
me wrong, I'd love to see the same features in Rev, but  the modularity 
of the Flash anims is what makes it work for me.




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