Math question: How to compute the area of polygons

miscdas at boxfrog.com miscdas at boxfrog.com
Wed Mar 19 11:21:01 EST 2003


Malte Brill writes:
[snip]
> Thanks again for the link Mr. Miscdas. 
> 
> Mr Miscdas wrote: 
> 
>>Now that you mentioned Sprites and collision detection, did you look at the
>>intersect function? 
> If I don´t do something essential wrong this won´t work. The intersect
> function seems only to check the bounding rectangle of an object.(I check at start using the intersect function for the
> rough part of the collision detection.)

You are correct; I had fogotten that the graphic objects actually have a 
bounding rectangle rather than being bounded by the displayed line. 

> Perhaps I should follow the tips that were suggested on this list a few
> month earlier checking the image- and maskdata of the objects and look if
> their values are bigger than a certain threshhold.

Yes, this would probably be a better solution for you in the long run. 

> 
> Thank you, 
> 
> Malte

miscdas 




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