Universal GUI
Dar Scott
dsc at swcp.com
Mon Jul 28 11:59:01 EDT 2003
On Monday, July 28, 2003, at 10:25 AM, Dan Shafer wrote:
> This is part of another key UI design concept: progressive discovery.
> Only show the user as much of the UI as is needed to accomplish the
> immediate objective. Several Claris products 15 years ago, for which
> the UI was designed by one world-class designer, demonstrated this
> brilliantly. Why should I even have to look at the checkbox and have
> it clutter my use of the program if it's not relevant to my current
> situation? No value. No reason for it to be there.
I find this style frustrating.
I look everywhere trying to set up something only to discover I only
had to check some box with some cryptic description to make that setup
visible. And then a week or season later I have to do it all over
again because I forgot the trick.
Or I don't even think to look for that capability because I never think
to check "compatibility features" or some checkbox.
I prefer a setup panel show me what it can do rather than make me tease
it out of it. My brain can easily skip over a block of disabled
controls. Even when I look at them, they provide information about the
nature of that checkbox or radio button.
Or maybe I don't understand your point.
Dar Scott
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