Tile based engine [was: Tiny images, mega headache]
Malte Brill
malte.brill at t-online.de
Sun Jul 27 05:30:00 EDT 2003
Hi David and all,
I am really interested in this topic. :-)
If you happen to create something you wish to share, please keep me posted.
I´d like to create a tile based engine and believe it is possible in rev (at
last for non isometric tiles)
What I would like to do (I hope you dont mind my pseydo coding):
Import a huge image
create an array [row of block,collumn of block,ID of image]
Analyze the imagedata in 8*8 (16*16) Pixel blocks
If block is unique
store it as seperate image
put its row and column number+the ID of the image into array
else
throw it out
put row and column+the ID of the first identical block into that array
end if
create a group of btns
read out the array
set the icons
I am not very experienced with manipulating the imagedata.
Now how do I turn this into Transscript?
Is there a way for isometric tiles?
Regards,
Malte
More information about the use-livecode
mailing list