Arrow keys in Rev are evil
Roger.E.Eller at sealedair.com
Roger.E.Eller at sealedair.com
Wed Jul 16 09:02:02 EDT 2003
Check out the navigationArrows property.
"Specifies whether the arrow keys move from card to card."
set the navigationArrows to {true | false}
Roger Eller
roger.e.eller at sealedair.com
>> It's true....
>>
>> When making a game, I noticed that the background music (played by QT
>> players) dropped out when I started playing and moved the character. I
>> was puzzled, and finally noticed that when a sound played at exactly
>> the same time as the music started, it didn't drop out, so I used that
>> as a workaround--playing a small sound whenever I started music.
>>
>> ...
>> Curry
>>
> Curry,
>
> Did you try trapping for the arrow key at the stack level?
>
> I found I had to intercept the arrow key messages or Rev
> thought I wanted to advance to the next card. Trapping
> the message first fixed the problem.
>
> Rick Harrison
More information about the use-livecode
mailing list