newbie: how play sounds in RR
Esa Kivelä
Esa.Kivela at ncrc.fi
Thu Jan 23 01:28:01 EST 2003
Greetings again from Finland
I have long time project: I have started make MUD editor some time ago by Hypercard and now I continue this project with RR.
I have some sounds file (wav-files steero and mono), like rusty doors sound, chain, sword, orc etc.
I imported one sound (wave stereo) into stack try to paly command inside button -> nothing happend even I putted whole path in to that sound.
Ok when editor put ie some door into rom wich he/she want to edit, RR cheks door button coordinates, specified to n, s,e,w,up and down as it is in LPMuds. Then its goes to card "ovet" (ovet = finnish = doors) and show doors info where editor can put doors settings like does door have lock, what kind lock it does have any code to the lock, is door open/closed, locekd/not locked and so on.
What I try to do with sound is that before RR goes to card "ovet" and shows doors settings its play that rusty door sound like "rusty.wav" *hear that rusty door echo around you?*
But how? Do I have import sounds to stack? Do I have set some defaultFolder? Is that simple command like paly "rusty.wav" as in Hypercad was enough?
Here is part code where I want to add that play command:
----Code start----
if the loc of me is "210,70" then
lock screen
PLAY SOUND SOMEWHERE IN HERE? :-o
go to card "ovet"
send mouseup to cd btn "show/hide n" of card "ovet"
unlock screen
end if
----Code ends----
Anyone can help?
Thanks at advance
*Bows deeply and returns to the shadows of the forrest*
Esashi
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