Still need help with grab problems
livfoss at blueyonder.co.uk
Thu Feb 6 05:39:02 CST 2003
I have a problem which I've described before, but I believe I have
tried all suggestions made by listers (like fiddling with the
alwaysBuffer property, etc.) and I'm still foxed, so I'm just going
to state the issue again in case anyone can help.
I have a stack which displays a card on which there are a number of
static graphic objects, and at the top layer there are also some
image objects. The user can move these around the screen with the
mouse. The script in each image for the moving is just
When these images arrive at certain places on the screen, other
scripts come into play, but during the movement, it's just grabbing.
Now, this works fine on my Macs, with a reasonably smooth traversal
and the image keeping up with the physical mouse movement, but on the
PC versions the image gets stuck when crossing a certain area of the
screen, and can take tens of seconds to catch up with the mouse. I
have tried to work out what is unique about this screen area, and it
seems that 'below' the image at this point is a coloured (filled)
rectangle, and below that a player object with a (stopped) QT movie
in it. The strange thing is that I have tried to reduce this problem
to its essentials by just recreating a single image traversing a
rectangle with a player object under it, and there doesn't seem to be
a problem. There must be some other factor coming into play (perhaps
the total number of objects in the window?) but I can't think of a
way of attacking it, since AFAIKS it's not a scripting issue.
Any ideas would be gratefully received.
As a perhaps relevant aside, what do people think is now the minimum
sensible hardware and software combination on a PC to run the Revo
1.1. engine? I know my PCs are way out of date, but as a Mac person I
don't know what to suggest to my users as a minimum setup.
Graham Samuel / The Living Fossil Co. / UK & France
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