QT Movies playing roughly
Jan Schenkel
janschenkel at yahoo.com
Tue Feb 4 07:49:01 EST 2003
--- Graham Samuel <livfoss at blueyonder.co.uk> wrote:
> I've got an app with a couple of really trivial QT
> movies, each
> consisting of about 30 frames plus a soundtrack,
> set to loop until
> stopped. One of them shows a motor with a little
> propeller going
> round. The thing is scripted so that the propeller
> can go at
> different speeds and either forward or backward.
> This works fine just
> using Apple's QuickTime Player on my Macs (version 5
> or 6), but when
> it's in a player object in a Revolution standalone,
> the motion is
> extremely rough. The soundtrack seems to work OK,
> but the visuals
> either miss out frames or stop completely. On
> restarting the player,
> one gets a bit of movement and then the thing goes
> all choppy again.
> The other movie behaves the same way but the lack of
> movement isn't
> so obvious because of the particular animation
> involved.
>
> I need to use player objects rather than Revo
> animations so that I
> can let the user move them around the screen and so
> that I can script
> the forward/ reverse/ speed change behaviour.
>
> Is this a known problem? Is there anything I can do
> about it?
>
> TIA
>
> Graham
Hi Graham,
A few things spring to mind:
- Is it possible that another object overlaps the
player ?
- What's the setting of the 'alwaysBuffer' property of
the player and the stack ?
Jan Schenkel.
=====
"As we grow older, we grow both wiser and more foolish at the same time." (La Rochefoucauld)
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