Drag n Drop Objects in Flash vs. Rev
jperryl at ecs.fullerton.edu
Wed Dec 3 21:48:07 CST 2003
I just checked this link out.
>From what I read, it's a much more verbose solution and the only
advantage I see mentioned is that it prevents the user from dragging an
object out of bounds (whatever that means -- out of its intended target?
Off the card?).
Am I understanding it correctly? Sorry to be so dense...
On Thu, 4 Dec 2003, Sarah wrote:
> Check out:
> On 4 Dec 2003, at 8:06 am, Judy Perry wrote:
> > Hi,
> > Here's how I have done this; since other solutions have been presented,
> > perhaps someone could advise me if I'm doing it the wrong way?
> > on mouseStillDown
> > set the loc of me to the mouseLoc
> > end mouseStillDown
> > If I only want items deposited in a certain area, I do a loc detection
> > on
> > a mouseUp handler.
> > Is this a bad way of doing things?
> > Thanks!
> > Judy
> > On Wed, 3 Dec 2003, Monte Goulding wrote:
> >>> Can anyone point me in the right direction? Do Rev objects have built
> >>> in drag and drop functionality, and if so, how is it accessed?
> >> If it's a simple drag then you might want to see the grab command.
> >> More
> >> complex drags can be done using mouse events (particularly mouseMove).
> >> Cheers
> >> Monte
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