Drag n Drop Objects in Flash vs. Rev

Judy Perry jperryl at ecs.fullerton.edu
Wed Dec 3 21:48:07 CST 2003


I just checked this link out.

>From what I read, it's a much  more verbose solution and the only
advantage I see mentioned is that it prevents the user from dragging an
object out of bounds (whatever that means -- out of its intended target?
Off the card?).

Am I understanding it correctly?  Sorry to be so dense...

Judy

On Thu, 4 Dec 2003, Sarah wrote:

> Check out:
> 	http://lists.runrev.com/pipermail/use-revolution/2002-March/002702.html
>
> Cheers,
> Sarah
>
> On 4 Dec 2003, at 8:06 am, Judy Perry wrote:
>
> > Hi,
> >
> > Here's how I have done this; since other solutions have been presented,
> > perhaps someone could advise me if I'm doing it the wrong way?
> >
> > on mouseStillDown
> >   set the loc of me to the mouseLoc
> > end mouseStillDown
> >
> > If I only want items deposited in a certain area, I do a loc detection
> > on
> > a mouseUp handler.
> >
> > Is this a bad way of doing things?
> >
> > Thanks!
> >
> > Judy
> >
> > On Wed, 3 Dec 2003, Monte Goulding wrote:
> >
> >>
> >>> Can anyone point me in the right direction? Do Rev objects have built
> >>> in drag and drop functionality, and if so, how is it accessed?
> >>
> >> If it's a simple drag then you might want to see the grab command.
> >> More
> >> complex drags can be done using mouse events (particularly mouseMove).
> >>
> >> Cheers
> >>
> >> Monte
> >>
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> >> use-revolution at lists.runrev.com
> >> http://lists.runrev.com/mailman/listinfo/use-revolution
> >>
> >
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> >
> >
> >
>
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