Newbie enquiry re using Revolution for Myst style games
Pierre Sahores
psahores at easynet.fr
Thu Aug 28 00:52:00 EDT 2003
Le jeu 28/08/2003 04:32, Dan Shafer a crit :
> On Wednesday, August 27, 2003, at 09:01 AM, Edwin Gore wrote:
>
> > It's too bad that the market these days doesn't really seem to have
> > any place for brilliant, imaginative, playful software like those
> > original Cyan games.
> >
> I'm not so sure.
>
> I spent some time last weekend watching my 13-year-old granddaughter
> using the Web. Quite a few of the sites she visited have what I'd call
> atmospheric games. They are more Web-aware, have multi-player options,
> build in instant messaging and community aspects, and are *somewhat*
> less graphically rich (living within the confines of the browser.)
>
> I think a compelling atmospheric game a la Myst built in Revolution in
> a way that was Web-aware and overcame the browser's limitations would
> in fact make a potentially huge product. I have a friend who's building
> a 3-D online adventure game using Adobe's Atmosphere technology so that
> it runs over the Web. I don't know how much success he's had so far,
> but I know he's working actively on it. He's checking out Rev right now
> as a possible new way to handle the front end because the UI
> surrounding the 3D stuff doesn't feel compelling in a browser.
>
>
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Dan Shafer, Revolutionary
> Author of forthcoming 3-book set,
> "Revolution: Programming at the Speed of Thought"
> http://www.revolutionpros.com for More Info
>
> _______________________________________________
I believe this market is probably under our eyes, firstly in the schools
and pedagogic spheres.
Bests, Pierre
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