For true beginners
Giles Wheatley
giles.wheatley at openspark.com
Mon Aug 11 03:00:00 EDT 2003
Where can I get a copy of the Employee Database example?
Giles
> -----Original Message-----
> From: use-revolution-admin at lists.runrev.com
> [mailto:use-revolution-admin at lists.runrev.com] On Behalf Of Ken Norris
> Sent: 11 August 2003 04:20
> To: use-revolution at lists.runrev.com
> Subject: Re: For true beginners
>
>
> Hi Mike,
>
> > Date: Sun, 10 Aug 2003 12:31:17 -0700
> > Subject: Re: For true beginners
> > From: Michael Robinson <mikkimi at mindspring.com>
> >
> > Richard Gaskin's work on this, with his
> > extensive comments on the why's, where's and how to write
> scripts to
> > execute no matter what platform you do a build for is just
> brilliant.
> > As I read through some of the postings here I can sometimes
> tell when
> > when other people are using "Employe DataBase" as a
> starting point and
> > if you have to start somewhere it does not get any better than
> > "Employe DataBase".
> ----------
> Yes, I agree, it's probably the best thing going, (many
> thanks to Richard), and while I find it is presents a
> reasonable scripting model I still found it a little over the
> head of a beginner. And it's generic enough to modify for
> other things, but it doesn't cover what I'm talking about.
>
> Most HC users didn't start right out dealing with scripts at
> all, but simply by using stack templates for any number of
> different solutions, any one of which could be modified from
> a selection of 'canned' buttons and fields, i.e., prewritten elements.
>
> With Rev, a dynamic difference could be had by doing similar
> things with palette windows, which are severely limited
> (without delving deeply into HC's PLTE resource) in HC. For
> example, if Rev could supply the potential beginner with a
> really useful set of 'canned' palettes, it would go a long
> way to opening the possibilities of using Rev without ever
> typing a word of script.
>
> Then, as they get used to the ease of making their own apps,
> they can begin to look at deeper customizing by opening up
> the hood (or 'bonnet' if you're a Brit ;-)), and
> adding/altering scripts, and, eventually writing their own
> scripts from scratch.
>
> If we start with the unknown, i.e., 'How Does Rev Work?', and
> work backwards to a known point, i.e., 'Clicking This Button
> Makes X Happen', then anyone will automatically know where
> they are when they start out.
>
> When I taught navigation to Civil Air Patrol cadets, I would
> start with objects moving in space and work down to lines
> drawn on the earth's surface. As I got closer to familiar
> frames of reference, I could literally watch the lights come
> on in their heads. Then we'd get out the charts and plot a
> course to another airport, go get into the aircraft, and fly
> to it. It worked every time...they understood it, and
> acquired a skill they could use the rest of their lives.
>
> Ken N.
>
>
>
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