Teams
Troy Rollins
troy at rpsystems.net
Tue Aug 5 08:31:00 EDT 2003
On Tuesday, August 5, 2003, at 12:26 PM, Richard Gaskin wrote:
> In the meantime, I've worked in teams of four or five with Rev stuff
> and we
> did it with no special tools at all. We used a modular aproach with
> multiple stack files, having defined a few rules about how the parts
> fit
> together and what's expected from each. Each module had an owner, and
> the
> modules were prioritized according to how commonly they are used
> throughout
> the system. Only two of us lived in the same city, and with nothing
> more
> than an FTP repository, email, and a good long-distance rate it seemed
> to go
> well.
Well, sure. At the stack level that works. I can't figure a good way to
do this any deeper in Rev.
RB's promise(not yet fulfilled) is to allow such modularity at the
control level. e.g. I place the button, you code it, I modify it, yours
gets modified.
Even in small groups of two to five, this could have a lot of
advantages. I find that each developer has a natural inclination to
certain types of routines, so with such a system each specialist can
focus on their specialty. Since my team is all in-house, the verbal
communications are a non-issue - the real-time synchronization is.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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