Player object, -not- "import"!

Barry Levine themacguy at
Thu Oct 31 05:00:00 EST 2002

Wow! I told you that I could make a huge mistake by starting this app 
before getting proper advice! Looks like importing all the sounds would 
have made my app unusable due to the memory requirements of all those 
resident WAVs. I found the "player object" and a very nice stack from 
the RunRev website called "Player Stuff" which documents virtually 
everything I need to know...well, maybe there's more so I'll ask for 
any advice regarding playing sounds triggered by button pushes, 
"openStack" and "openCard" events, etc.

Whatever advice anyone has to offer will be gratefully accepted.



PS - Drooling for Rev2.0 

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