Database vs Cards (combined)
David Vaughan
dvk at dvkconsult.com.au
Mon Oct 14 17:46:01 EDT 2002
On Tuesday, Oct 15, 2002, at 03:46 Australia/Sydney, Geoff Canyon wrote:
> At 8:29 PM +1000 10/14/02, David Vaughan wrote:
snip
> For 1,000 to 2,000 records, plain text or arrays will be fine. Cards
> would be too, but I've tried creating stacks with ten thousand cards,
> and performance suffers. With arrays or text, you can easily go to
> 10,000 records or so, depending on what your base platform is for
> deployment. You can stretch arrays and plain text to a few tens of
> thousands of records with little extra effort, but eventually memory
> becomes an issue. When that happens is your call.
> --
On Tuesday, Oct 15, 2002, at 01:51 Australia/Sydney, Chipp Walters
wrote:
snip
> David, I might try to create an XML database and either write a
> parser, or
> (if using 1.5 or greater) use the native XML stuff. If written
> correctly the
> first time, it should be reusable for your other projects. I believe
> the
> native parser is extremely fast.
>
> BTW -- a bit OT, do you have any more info or links to info on the
> Genetic
> Algorithm you created recently? I saw your post and it piqued my
> interest!
>
Geoff, Chipp
Thanks for your comments. I am comfortable with using arrays,
structured lists and custom props so I can take that further but I will
have a look at Chipp's XML thought before I finally go ahead. This is
not commercial so my only pressure is to relinquish the last thing
running in HC/Classic. I have 1.5A7 but might wait until I get my eager
mitts on 2.0 and then decide.
Chipp, re GA
You remind me that Monte is waiting for a further response on the same
topic (sorry Monte; I had Uni over the weekend; this may answer
anyway). To gather information I used a Google search on some likely
keywords and found some informative sites but did not record them. The
approach I used was itself a selection and combination of approaches
(how appropriate :-)):
- Relatively small population (the number of source elements up to
twice that).
- 100% replacement after two elites.
- Best-of-three tournament selection of each mate each mating.
- Randomised crossover of genes with two children produced
independently with replacement.
- Mutation of all factors where total mutation rate is around 0.5-1.5%
and factor mutated is randomly sub-selected.
- Mutatory options include replacement by random new individual
- Clones exterminated and replaced.
Stopping rule is within a user-selected level of precision or when the
user clicks the Stop button (current generation, generation of last
change, and current values and discrepancy are updated on screen).
I found this approach robust, effective and quick enough, by which I
mean seconds to minutes, not hours to overnight. Provided you can
single-score the result (allowing also weighted combination of factors)
this will work well for optimisation tasks and produces something
end-users can employ. I had earlier considered the IP aspects but I am
pretty well occupied by my day job so I am happy to send a copy of my
sample stack as acknowledgeware (if you use my ideas, mention it) and
to provide some assistance if desired.
regards
David
>
> regards,
>
> Geoff Canyon
> gcanyon at inspiredlogic.com
>
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