Polling the mouse state
Ian Summerfield
iansummerfield at btconnect.com
Fri Feb 22 03:52:01 EST 2002
On 22/2/02 12:07 am, "Scott Rossi" <scott at tactilemedia.com> scribed:
> On Thursday, February 21, 2002, at 03:27 PM, Ken Norris (dialup) wrote:
>
>>>> Doesn't "grab" do what you want? I think it suspends other messages
>>>> while
>>>> the user is dragging and automatically exits when the user lets go of
>>>> the
>>>> mouse button.
>>>
>>> No, drag doesn't let me check whether the object has been dragged into
>>> the
>>> bounds of another while the dragging is still going on.
>> ----------
>> I need to do the exact same thing in an eduware game stack. I'll be
>> watching
>> for the solutions while trying my own.
>
> Is this what you folks are trying to do?
>
> http://www.tactilemedia.com/download/
>
> Regards,
>
Well sort of, but the messages are still being sent, I need to suspend all
other events while the dragging takes place. There might be as many as 12
events pending. That's the bit I'm having trouble with. I don't know
whether I might be able to save the pendingmessages into a global and
restore them once the dragging is done.
-i-
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