Newbie wants to know if one can run two handlers simultaneously

MFitz53 at MFitz53 at
Sun Dec 8 11:16:01 EST 2002

 I'm attempting to make a simple little shootem up game. I have the basic 
shoot button that draws a line from one loc to the loc of  button"enemy" and 
plays a sound effect. What I'd like to do is initiate a handler to move the 
button around the screen(I have that covered) and use the mouseUp handler 
from the shoot btn to stop the first handler from running it shoots, sounds 
off and changes the btn icon. At this point, I have to wait until the first 
handler finishes running before being able to shoot at a motionless target. 
I'm making this for a kid just turned 4 years old, but I think even that 
would be pretty unexciting for him. All ideas are appreciated.

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