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<small>Thank you Mark.</small><br>
<br>
All paths are relative and the start up stack check where it is
situated at at start up and saves the path to a custom prop.
Everything having a path of sort is checking this custom prop where
to go.<br>
<br>
One thing some untouched stacks reacted to, after saving the start
up stack with MC 2.4.3, is 'focus btn "horse"'. I changed it to
'set focus of btn "horse" to true' which worked but I still get
other errors which I don't understand why they happen. Error msg
don't show reasons or points to anything, they are blank.<br>
<br>
I can't justify recoding half the game, time and energy wise, just
because I change a couple of lines in one stack. <br>
So is this a dead end then maybe?<br>
<br>
<br>
On 2011-11-03 11:49, Mark Schonewille wrote:
<blockquote
cite="mid:95B3CEC6-26C7-43AF-9966-09A5ACDF1D78@schonewille.cjb.net"
type="cite">
<pre wrap="">Hi Eva,
Just a guess... your app expects to find a CD and then reads files from this CD. The path to the files is probably saved in a variable somewhere. Now you have disabled this feature and your app can no longer find the files. As a result, your scripts no longer work properly. Do you think this could be the cause of your problems?
--
Best regards,
Mark Schonewille
</pre>
</blockquote>
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