<br><font size=2 face="sans-serif">Amazing!</font>
<br>
<br><font size=2 face="sans-serif">It would also be nice if you could script the objects in the view</font>
<br><font size=2 face="sans-serif">and even their shapes/sides (like click on a side of a cube and</font>
<br><font size=2 face="sans-serif">each side does something else... IOW, apply HyperTalk scripting to 3D</font>
<br><font size=2 face="sans-serif">objects... one of my very oldest suggestions...)</font>
<br>
<br><font size=2 face="sans-serif">BTW, to convice those managers, just make a presentation "using MC"</font>
<br><font size=2 face="sans-serif">and show them side by side the features and ease of development using</font>
<br><font size=2 face="sans-serif">MC in comparison to the cost of the other tools... Im sure that when you tell</font>
<br><font size=2 face="sans-serif">them or show them the last slide with "build with metacard only" they will </font>
<br><font size=2 face="sans-serif">understand...</font>
<br>
<br><font size=2 face="sans-serif">cheers</font>
<br><font size=2 face="sans-serif">Xavier</font>
<br>
<br><font size=2 face="sans-serif">On 07/08/2003 15:05:04 metacard-admin wrote:<br>
>> My understanding is that WW4 has begun.<br>
><br>
>Oh I see... When did it begin ? When Runrev<br>
>bought MC ? ;-P<br>
><br>
>><br>
>><br>
>> I think you'll need to write an external that draws directly into a<br>
>> window - maybe something like the "life" external demo?<br>
>><br>
><br>
>Well, drawing into a window isn't too difficult, and can be<br>
>done when you use openGL in C/C++.<br>
>I think I've achieved smthing slightly more exciting : drawing<br>
>directly into a MC image control. Some of you probably<br>
>remember the demo I did several months ago (still online at<br>
>http://www.netchampagne.com/demoopengl/<br>
>Windoze only).<br>
>I say "more exciting" because IMHO it is more embedded<br>
>in the MC environment than an extra window, and also it<br>
>allows several interactive 3D windows to be included in<br>
>the same stack simultaneously.<br>
>As mentioned in my post from 2 weeks ago, this feature is<br>
>now available for Win32 and Carbon.<br>
><br>
>But my main question regarding the implementation of<br>
>openGL in MC was : how end users would like to access<br>
>3D properties and functions from within MetaTalk scripts...<br>
>Anyone who has some experience with openGL coding<br>
>in C/C++ or Java knows that using openGL is slightly more<br>
>complex than setting a few QT properties for instance...<br>
><br>
>I might be wrong but I have the feeling that MC users<br>
>(or at least MC list members) are more experienced<br>
>programers with experience in many languages / environments,<br>
>while Rev users (or at least Rev list members) are more<br>
>HC or Director users in search for a new tool...<br>
>What I mean by that in that IMHO using interactive 3D<br>
>in projects should be an attractive feature to members<br>
>of this very list... And that good advices and wise<br>
>considerations regarding 3D implementation should come<br>
>from this list...<br>
>Just imagine : networked 3D interactive apps could be<br>
>more affordable now, requiring less development time...<br>
>This should speak to game designers...<br>
><br>
>For the anecdote, as I'm about to change job, I recently<br>
>met a few managers of multimedia companies in Paris.<br>
>The problem is (and has always been) that most of these ppl<br>
>lack the technology knowledge to make good decisions<br>
>regarding exciting projects. For that matter, they all<br>
>think that Flash & Director (with the help of a few<br>
>Xtras) are still the state-of-the-art for interactive<br>
>media projects, and when I mentioned such networked 3D<br>
>interactive apps, they immediatly thought in terms of<br>
>long & expensive development in C/C++ ...<br>
><br>
>JB<br>
><br>
>_______________________________________________<br>
>metacard mailing list<br>
>metacard@lists.runrev.com<br>
>http://lists.runrev.com/mailman/listinfo/metacard</font><CODE><FONT SIZE=3><BR>
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